

Finally you’ll square off against him in a giant arena-like room. You and your teammates must hunt down Tanniks the Scarred, a Fallen warrior - you chase him across through the moon’s caverns, and eventually follow him into his spaceship, inflicting damage along the way. “The Shadow Thief” won’t be a long adventure for your three-man team, but boy is it fun. There are also a few welcome surprises and epic boss fights, all of which are highly memorable.

The story missions weren’t a highlight in the original game or the first “Destiny” expansion, but they shine in “House of Wolves”: The voiceovers are colorful and engaging, and they give you a sense of purpose as you move forward in the story. In this expansion, the Queen calls upon all Guardians to hunt down the House of Wolves, a group of aliens called Fallen that were once loyal to the Queen before they decided to rebel. Hopefully we see new areas open up over time. That said, there are a ton of doors in this new area, and you can open only a few of them. There are new non-playable characters (NPCs) to interact with at this Outpost, which all have funny things to say if you listen closely, and Bungie even added new music for this particular area, which sounds both haunting and epic. This area is relatively small but gorgeous, especially as the nearby asteroid belt bathes the area in a warm purple glow. There’s a new area called the Vestian Outpost, which serves as your main site for getting new bounties, weapons, and other missions specific to the House of Wolves storyline. There are a ton of new things to discover in “Destiny” now that “The House Of Wolves” is available.

With all the additions and tweaks, “Destiny” feels like a much more balanced and ultimately more satisfying experience. Thanks to these additions, "Destiny" feels more complete than ever.

But fans have been vocal about many of these issues, and "The House of Wolves," the second major expansion for "Destiny" that launched last week, shows that Bungie listening. It was criticized for its apparent lack of plot and its redundant gameplay that encouraged grinding (playing for hours on end) rather than good performance. “Destiny” didn’t receive the same critical praise “Halo” did when it first released back in 2001. From the makers of “Halo,” one of the biggest gaming franchises of all time, “Destiny” lets players create their own space warriors, called Guardians, to fight all the minions of the Darkness that inhabit the Earth, the Moon, Venus, and Mars.
